Since the evolution of Isaac’s suits have been integral part of the gameplay, it’s nice to see them all together and picked-apart. The final balance turned out to be a character design that’s empowering yet vulnerable, to illustrate Isaac’s fish-out-of-water, non-soldier occupation. It’s revealed that Isaac’s first engineer appearance stemmed from concept artist Chi-Wai Lao’s 38th try at the character. In between, everything is covered from characters, weapons/items, settings, vehicles and of course, the rotting Necromorphs.įor the character section, it’s interesting to see how Isaac initially started out as an anime-type character with spiky hair, an exposed face and a comic book silhouette, before becoming the more realistic and gritty character we know today. Rather than group things by installment, the book allows us to follow the franchise’s different elements as they’ve progressed through each installment, starting first with Isaac and ending with DS3’s epic last set piece. Leaving virtually no stones unturned, the book spans all 3 games and even a bit of Christopher Shy’s graphic novels. This book finally gives credit where it’s due, showing us a staggering look at all of the hard work behind Visceral’s delightfully gruesome series and how they created one of the scariest and most immersive video game universes yet. Over the course of three games, the DS universe has expanded from long, dark hallways in derelict ships to giant space installations and alien planets, all wrapped up within a dense mythology based on a disease-like species bent on our extinction. Saying that Titan’s massive The Art of Dead Space book is overwhelming is somewhat of an understatement.
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